This deck has served me very well in the past, winning me 2 tournaments so far. This past weekend was frustrating because of that. Well, no need to dwell on it. Basically, this deck thrives on early game pressure. You can actually very easily get your opponent to 3 or 4 damage before they ride to grade 3. Here’s the deck list:
1 x Mecha Trainer
4 x Silence Joker
4 x Sonic Breaker
4 x Cheerful Lynx
4 x Cheer Girl, Tiara
4 x Cheer Girl, Marilyn
4 x Medical Manager
4 x Wonder Boy
3 x Reckless Express
4 x Field Driller
3 x Highspeed Brakki
3 x Panzer Gale
4 x Demonic Lord, Dudley Emperor
4 x Juggernaut Maximum
This deck really likes to attack hard and fast. The earlier damage you stack up the better. Riding Cheer Girl, Marilyn first is actually no issue, as the 4 perfect guards are in here just so you’ll have one when you need it. The trigger line-up is very basic, 8 critical and 4 draws. This is really the only option for your trigger line-up, as running stands is completely counter productive in the deck. You don’t want that kind of prior setup in Spike Brothers.
The Grade 1 line-up is again, very basic. The Medical Managers allow for you to use the effects of Juggernaut, Brakki, and Reckless multiple times before you are at Final Turn. Wonder Boy allows your vanguard to hit that all important 21k, allowing you to hit the vanguard and force large guards from your opponent. Reckless Express is in the deck just in case you want to go for final turn and you don’t have Brakki or Juggernaut on the field.
I love the Grade 2 line-up in this deck, it is actually extremely easy to make. Running 4 Field Drillers is because you definitely want to ride him as your Vanguard. It allows you to draw 1 with high consistency, as your opponent will very rarely want to guard for 15k at Grade 2. Panzer Gale is also an easy choice, as you don’t want anything static on the field and superior intercepts allow for advantage while avoiding a static field. Brakki is, again, an easy choice as it allows the final turn.
So, for the star of the show, Dudley Emperor. He has probably one of the strongest yet most balanced Limit Break out right now. He allows you to counterblast 2, put 2 to soul from your hand when he attacks and superior call 2 units from your deck to open circles. This is very strong as you can go double Juggernaut attack, Dudley attack, Limit Break, call 2 Juggernaut. You can basically guarantee game if your opponent is at 5 damage unless they have massive card advantage on you.
I really do enjoy this deck. It’s cheap, strong, and very aggressive. You can win games without ever even needing to guard your opponents attacks. It is very likely one of the strongest decks out right now and honestly, I am very surprised we haven’t seen it topping more.