So, there was no poll this week, as this will be my last tournament for a couple of weeks, due to Christmas affairs. I wanted to play a deck that I would enjoy playing for this tournament, as well as one that was new. So here it is, right after release, my Phantom Blaster Shadow Paladins. You can judge if I’m doing it right. Here’s the list:
4 x Blaster Javelin
4 x Black Sage, Charon
4 x Dark Shield, Mac Lir
2 x Gururubau
4 x Blaster Dark
3 x Skull Witch, Nemain
3 x Cursed Lancer
2 x Darkness Maiden, Macha
3 x Phantom Blaster Dragon
2 x Dark Dictator
2 x Dark Mage, Badhabh Caar
There is not much to say about the grade 0 line-up. I have no choice, it’s all that’s released. I will say that I think that the Fullbau ride chain is one of the strongest in the game, although places almost too much emphasis on the grade 1s importance in the deck.
The grade 1 line-up is done in such a way to maximize the effectiveness of the deck, allowing the weaker power grade 2s to continue attacking for the proper numbers while still being able to use their powerful effects. You definitely need to play 4 Blaster Javelin, as they are the heart of the deck. Allowing you to search for your ideal rank 3, and when ridden adding Blaster Dark to your hand, it’s a really powerful card. 4 8k boosters is also really important, as with Darkness Maiden, Macha and Skull Witch, Nemain, you need that 8k boost to be able to hit the 11k vanguards properly. As always, I like 4 perfect guards in a deck, and to round it all off, Gururubau allows for a nice attacker in a pinch, while still bringing a 7k booster to the table.
For the Grade 2 line, I went for a little diversity. As you probably realize after seeing the line-up, I do not place emphasis on using Phantom Blaster Dragons effect, as it is very costly and usually not worth the cost. I opted to play it more like a Royal Paladin meets Oracle Think Tank, so we’ll see how it runs. I run 4 Blaster Dark, as to ensure that I have it in soul for Phantom Blaster Dragon. I run 3 Nemain, as even though she has weak power, her effect more than makes up for it. 3 Cursed Lancer allows me to reuse different effects if he hits, as well as setting up for a final turn scenario. 2 Darkness Maiden lets me tutor any grade 1 from deck, which is very strong in it’s own right.
For Grade 3’s, I run a 3-2-2 line-up. I run 3 Phantom Blaster as I usually want him as my main vanguard, with 11k power. Dark Mage allows for some easy calling from deck and is also one of the only good rearguard grade 3’s for Shadow Paladin. Dark Dictator allows me to have 2 separate final turn scenarios. I can either use Phantom Blaster if I have the hand to do it, or I can ride Dark Dictator and use his effect to go for game. Both require some sort of setup and future planning, but if you can’t afford Phantom Blaster, you don’t want to cripple yourself if you can avoid it.
Shadow Paladins have some very strong abilities, being able to tutor from deck, draw cards, as well as having different final turn scenarios allows for a very strong deck with lots of potential. I look forward to seeing how this deck performs in a tournament setting and whether it has what it takes to capture peoples attention.