Deck Profile

Dragonic Overlord the End Deck Profile

Another deck that was recently released was the Dragonic Overlord the End deck. This card was met with some scepticism, due to the seemingly overwhelming effect it had on the Japanese card game. However, the English meta was much better prepared for it, both with the abundance of new cards meant to combat crossrides, as well as being mentally prepared to be ready to combat such powerhouse cards. Due to this, the release of Dragonic Overlord the End was much more underwhelming then some people believed it was going to be. However, that doesn’t mean this deck should be counted out by any means, as hitting that 18k number is always a tricky task, made even more difficult by the support Kagero has. This is how I have chosen to run my deck:

Dragonic Overlord the EndGrade 0:
1 x Lizard Soldier, Conroe
4 x Gatling Claw Dragon
1 x Dragon Dancer, Monica
4 x Embodiment of Spear, Tahr
3 x Blue Ray Dracokid
4 x Dragon Monk, Genjo

Grade 1:
1 x Flame of Hope, Aermo
4 x Embodiment of Armor, Bahr
4 x Wyvern Guard, Barri
4 x Dragon Monk, Gojo
2 x Heatnail Salamander

Grade 2:
4 x Burning Horn Dragon
4 x Dragon Knight, Nehalem
2 x Berserk Dragon

Grade 3:
4 x Dragonic Overlord
4 x Dragonic Overlord the End

Flame of Hope, AermoI kept with my typical 7 crit 5 draw line-up for The End, as I felt that it was the best way for the deck to be rounded out. Obviously, I’m running Conroe, as he’s very easily one of the strongest starting vanguards in the game right now.

This Grade 1 line-up is actually alot different from the typical Kagero builds that were floating around before The End. Honestly, it really feels like The End has provided some stability to a deck that was pretty much everywhere before it was out. I’m running 4 8k boosters, as they are pretty important with all the crossrides kicking around. 4 Dragon Monk, Gojo is also an important piece in the deck, allowing you to sift through your deck to find the pieces that you are missing, as well as removing cards that are clogging your hand. I run 2 Heatnail Salamander, as I find that keeping the counterblasts open for The End is very important, putting plenty of pressure on your opponent without needing to do a thing. The 1 Aermo rounds out the line-up, being the card that you will usually search out with Conroe. Having Aermo behind your vangaurd provides dual pressure, meaning that if you let The End hit and I don’t have another copy in hand, I can use Aermo’s skill to try to get one.

Burning Horn DragonThe Grade 2 line-up in this deck is specifically setup in order to pressure crossrides, while also putting pressure on your opponents rearguard line-up. By having Burning Horn Dragon, you are pretty much always hitting the crossride units, and with Dragon Knight, Nehalem, all you need is an 8k booster to do the same, making it very easy to hit the needed numbers in this deck. There’s only 2 Berserk Dragon in the deck, as due to the need to keep some of the counterblasts open, I feel like running more may be too much.

On to the most obvious part of this deck. Since it is an Overlord the End deck, it stands to reason that I am going to be running 4 Dragonic Overlord the Ends, and since he gains +2k power permanently when Dragonic Overlord is in soul, I am definitely going to be running 4 of him. This is completely non-negotiable and should never be tampered with. If you try to run anything differently with your grade 3 line-up, I can pretty much guarantee it will run worse overall than this line-up.

This deck provides some of the best pressure in the game, making it so your opponent will always be under the risk of losing the game by letting even one vanguard attack through, not to mention the threat of your rearguards constant pressure as well as the retiring effects this deck has to offer all at the same time. The 13k base power combined with strong pressure in all rows makes this deck one to be wary of at all times.

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