With the release of Awakening of Twin Blades, the game has changed significantly. Due to the release of Majesty Lord Blaster and the crossride units, Phantom Blaster Overlord and Dragonic Overlord the End, the numbers that we are attempting to hit have shifted. What this means is that all decks now need to shift what they were aiming for in order to compete with these decks. While some people will complain about this, this adds flavour and change to the game and makes it much more interesting overall.
Honestly, combating crossrides is a pretty simple task and merely makes some cards that players had started to forget about all that more important. The first thing to remember is that the number you need to construct your deck around is 13k. This means you need to either make it so your deck is able to hit 18k/23k on a consistent basis, or you need to make it so you can get a large number of attacks to make the numbers a moot point. To make sure you are able to hit the proper numbers, make sure that the different combinations of your rearguard boosters and attackers are able to hit the numbers. There are different ways of accomplishing this. For example, running multiple 10k attackers would mean that the importance of your 8k boosters has been increased, while running 9k rearguards would mean you would need to include 9k boosters somewhere in your decks build. Counter to that, if you are running multiple 11k or 12k rearguard attackers, it really allows for more flexibility in your build, as it is much easier to hit the required numbers. Also, make sure that when you are setting up your field, you are taking these future combinations into account. For example, don’t put a Palamedes in front of your Toypugal when you’re fighting a 13k vangaurd. By putting a static unit in front of your 9k booster, you’ve effectively sealed off your options for your 9k attackers later in the game.
A way to prepare yourself mentally is to take into consideration your late game guarding, as well as your ability to last in a drawn out fight. If conserving shield at that time will spare you from damage, but cripple you for guarding later into the game, you may need to rethink what your strategy is. It may be necessary to risk the game at this point in order to take advantage for the later points of the game. This can be very tricky to get a handle on, but can easily be one of the strongest points of game awareness if done properly.
Another thing to plan for is if your opponent takes the early lead from you. Against a crosside deck, it is really hard to regain the lead when you don’t have control over the game. So if you find yourself in this situation, it may be that you need to start “starving” your opponent from necessary resources. What this means is that you avoid attacking the vanguard to an extent, and instead start eliminating his rearguards from the picture. Since many of the crossride decks are heavily dependant on counterblasts, removing that resource can have an extremely debilitating effect on it’s performance. Also, if you continue to deny your opponent his rearguard attackers, you force him to do one of two things. Either use shield to keep those cards on the field (usually more than the typical 10k it would take to guard his vanguard) or allow his attacking power to take a severe hit. If you succeed in starving out your opponent, you can come back from a lost game by playing smartly and taking back the control from your opponent.
Overall, the best way to combat a crossride deck is to make sure your deck is able to hit the correct numbers, as well as being able to recover from any disruption they may employ in order to counter those attacks. It is also necessary to keep your mind in the game, guarding at the correct moments and taking control from your opponent. Just because a game looks close doesn’t mean it necessarily is. There have been plenty of games where both sides are at 5 damage but one player is in complete control over how the game will turn out. As long as you make the right plays and build your deck correctly, a crossride deck is no different to fight from any other deck.